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- //-------------------------------------------------------------------
- //
- // This code is copyright 2001 by G5 Software.
- // Any unauthorized usage, either in part or in whole of this code
- // is strictly prohibited. Violators WILL be prosecuted to the
- // maximum extent allowed by law.
- //
- //-------------------------------------------------------------------
-
- class CGermanAmmoBoxMesh
- {
- string MeshFile = "Models/B_AmmoBox.mesh";
- string SkinFile = "Models/B_AmmoBox.skin";
- }
-
- class CSovietAmmoBoxMesh
- {
- string MeshFile = "Models/B_S_AmmoBox.mesh";
- string SkinFile = "Models/B_S_AmmoBox.skin";
- }
-
- class CAmmoBoxStateControl
- extends CUnitLifeControl, CExplosionGenerator
- {
- void CAmmoBoxStateControl()
- {
- CUnitLifeControl(1000.0);
- m_DestroyPause = 0.0;
- m_ExplosionId = "EXPLID_AmmoBoxExplosion";
- }
-
- void CreateDetonateEffects()
- {
- GenerateBullets(
- 30,
- "BULLETID_ExplosionFireSplash",
- array(0.0, Math_HALFPI),
- 20,
- array(0.0, 0.0),
- array(75.0, 250.0),
- GetUnitPosition()
- );
-
- GenerateBullets(
- 5,
- "BULLETID_ExplosionFireBall",
- array(0.5 * Math_HALFPI, Math_HALFPI),
- 20,
- array(0.0, 0.0),
- array(60.0, 80.0),
- GetUnitPosition()
- );
- }
- }
-
- // Building without ground control (for use in villages)
- class CBaseSovietAmmoBox extends CBuilding, CUnitWithStateControl
- {
- void CBaseSovietAmmoBox()
- {
- InitializeModelAsStatic("CSovietAmmoBoxMesh");
- CUnitWithStateControl("CAmmoBoxStateControl");
- Core_AddClassificator(CLASSIFICATOR_NOTVISIBLEONRADAR);
- }
- }
-
- class CBaseGermanAmmoBox extends CBuilding, CUnitWithStateControl
- {
- void CBaseGermanAmmoBox()
- {
- InitializeModelAsStatic("CGermanAmmoBoxMesh");
- CUnitWithStateControl("CAmmoBoxStateControl");
- Core_AddClassificator(CLASSIFICATOR_NOTVISIBLEONRADAR);
- }
- }
-
- // Single game object
- class CMountedSovietAmmoBox extends CBaseSovietAmmoBox
- {
- void CMountedSovietAmmoBox()
- {
- InitializeGroundControl();
- }
- }
-
- class CMountedGermanAmmoBox extends CBaseGermanAmmoBox
- {
- void CMountedGermanAmmoBox()
- {
- InitializeGroundControl();
- }
- }
-
-
-